Release Date for Unrest Approaching FAST, Pre-Orders Available
Unrest is a role playing adventure game that has gathered funds through Kickstarter for its development. After being delayed by one month, we are now approaching its release date which is set on July 23.
Developed by Pyrodactyl Games, Unrest is an unusually RPG game which represents a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make.
You will be able to play as ordinary people who struggle for safety, freedom, and a chance at peace. It will be possible inside the game to use conversation, manipulation and sometimes even violence in order to achieve your goals.
The game becomes available on 23 July 2014 and if you pre-order it now via Steam, you will get a 25% discount. In their latest blog posts, the team from Pyrodactyl said the following:
“Now, Unrest is something of a special case: due to our simple animation system and focus on dialogue over kinetic action, we have very little overhead to introducing new plots. Conversations between characters are often no more than a matter of a few minutes’ scripting.”
“The turnaround is so short that we can make drastic changes effortlessly, and flesh out content at a moment’s prompting. It’s occurred to me several times that this must be how it feels to write something like a massively complex choose-your-own-adventure novel with dialogue mechanics, spacial movement, and all of the eponymous shoujos replaced by giant snake people. It may have also occurred to me that I’m something of a nutter.”
The team reminded that they’re a small company but one that aims to bring an amazing game to RPG players around the world:
“We’re small in manpower and resources, no doubt, but with that comes some amazing flexibility. Simpler things are easier to change, and there’s an unspoken cost to dialing up the graphics and recording voices instead of writing text, as attractive as both of those things may be in the end. Sometimes it just helps to remember that fidelity comes on a gradient, and no position is without its tradeoffs.”