Intel Comes With RealSense Augmented-Reality Headset

Intel Comes With RealSense Augmented-Reality Headset

According to reports, Intel is currently working on its own augmented-reality headset. It seems that the upcoming AR headset developed by Intel will make use of the RealSense technology that the American multinational technology company headquartered in Santa Clara, California has developed. However, it seems that this device will also be used as a reference design for other manufacturers, instead of being a final product.

RealSense is a technology that Intel has been working on for a while and is putting it into its latest webcams, giving them depth-sensing capabilities, but also high-resolution image capturing. In concordance with Wall Street Journal, this is a key chip that Intel has developed, which gives you a gesture-based computing interface and it is also the firm’s answer to other devices such as Microsoft’s HoloLens or Google Glass.

Augmented Reality differs from the Virtual Reality, as it will overlap the real world with virtual elements (this is the reason why Microsoft is calling it “mixed reality”).

So, camera technology and a speedy image processor are very important to this effort, because augmented reality will constantly require measurements of the real world, so that it can well-place all the virtual elements.

The first Augmented-Reality applications have involved holding smartphones over magazine pages while using a special application, but it seems that now we’re starting to see more useful applications/devices that are using this technology, such as smart bike helmets which show information into the visor.

We remind you that during CES 2016, Daqri has announced a smart helmet that’s using RealSense, for workers in factories and on building sites. At the same time, rumors surfaced all over the internet saying that Intel is planning to release its own headset design, but it will not commercialize it itself and, instead, it will try to license it to other manufacturers.

In the recent years, Intel has spent around 300-500 million dollars on augmented-reality companies. With other words, the company prefers to build a complete system rather than just selling parts.

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